Each civilization can purchase upgrades that increase the rate of gathering these resources. Players can construct a marketplace for trade; players can trade wood, stone, and food for gold, and use gold to buy other resources.
Market prices fluctuate with every transaction. System Requirements. Recommended :. More Like This. Simulation Strategy. The Settlers History Collection Install-Game: Each character leads their individual lives and can be observed by you at any time. It required the HD version to be installed first. On November 14, , the Definitive Edition was released, including all previous HD expansions and the brand new The Last Khans expansion content, brought the total number of civilizations to The Definitive Edition includes fully remastered soundtrack, multiple quality of life improvements and significant graphical upgrades.
It also support cross-play functionality between Microsoft Store and Steam versions. In , the first expansion for the Definitive Edition was released on 26th of January, Lords of the West , bringing the total number of civilizations to On August 10 of , the second official expansion was released, Dawn of the Dukes , which includes 2 new civilizations, bringing the total number of civilizations to The player has control over a society and guides them through four different time periods or "ages".
The game begins in the Dark Age , where very few buildings and units are available. After a short time when requirements are met, the user gains the ability to advance their civilization beginning with the Feudal Age , where more upgrades, buildings, and units become available. The next age is the Castle Age , in which the powerful Castle may be built, and used to produce powerful units including the unique unit of each civilization.
Finally, the user can reach the Imperial Age , which is reminiscent of the early years of the Renaissance. Once the user has reached the Imperial Age, they gain access to all the upgrades, units, and buildings that may be built and researched for their specific civilization. The player directly controls Villagers , which are the most important economic unit in the game. The player has the power to order them to move or attack all units except for Trade Carts , Transport Ships and Trade Cogs , construct new buildings, gather necessary resources Villager units , and perform a range of other tasks, such as repair damaged buildings or garrison inside Castle or Town Center for safety.
While the isometric rendered landscape features elevations and terrain similar its predecessor, several improvements were made. Besides a more realistic rendering of object size, the map features a more varied terrain with additional texturing options.
In the scenario editor, desert is replaced with dirt and has three different variations, based on the number it is given. Elevation texturing remains unchanged with the exception of mountains which now appears in the game. Units that attack from cliffs or a higher elevation still receives an attack bonus but units that attack on lower elevations or below a cliff now have a damage penalty instead of dealing normal damage.
Like its predecessor, there are four types of resources: wood , food , gold , and stone , all of which are required to advance through the ages, research new technologies, erecting structures and training units.
Wood is used for building and repairing most structures, used to create Farms to provide food resources, and the production of ships, siege engines, and range units such as the various types of archers, and the skirmisher units. Stone is used for the construction of Castles, towers, Stone Walls, and after the first patch, used in the construction of Town Centers as well.
Gold and food are used for constructing units and researching technologies. In most cases, these resources can be traded for one another at the Market, but with a small price: tariffs must be paid.
Often, one of the difficulties of most scenarios or campaigns is that it usually has a small supply of a resource, often gold or stone which is usually controlled by the enemy, forcing players to exchange resources at the Market.
Wood is gathered from trees , which are one of the most common and most easily obtained resource. Gold and stone can be mined from deposits found throughout the map. They are often located near the vicinity of the player's starting Town Center. Although both gold and stone mines are easily depleted, players can produce an infinite supply of gold at a steady pace by building trade carts from the Market or cogs from the Dock to trade with other players and exchange it for stone at the Market.
Acquiring Relics can also produce gold, though at a slightly slower rate. Food is found at the start of the game often in form of berry bushes that appear near the starting Town Center of each player as well as hunting animals deer , boar , or sheep or fishing along the shoreline.
Although natural forms of food are easily exhausted, they can be replenished indefinitely by building Farms , creating Fishing Boats from the Dock and using them to build Fish Traps , provided that enough wood is stockpiled. To advance through the ages, certain requirements must be met, such as building certain structures and the payment of resources at the Town Center. In the original Age of Kings , the player can choose from 13 civilizations. Each has a distinct personality, with particular strengths and weaknesses patterned on the real civilizations.
The civilization personality and gameplay balance is achieved through a unique mix of access to units and technologies i. Each civilization also has unique units ships and warriors with more-or-less historically accurate names, e. Mameluke for the Saracens.
This is the first game in series in which each civilization has units speaking their own language, as well as their own unique Wonder design. The game's civilizations are sorted into four different architectural styles:. The game comes with five campaigns, all of which reflect some event in history, such as Joan of Arc leading the French to battle, or Genghis Khan 's invasion of Eurasia.
There is also a Standard Game feature, which pits a player against a set number of computer players for control of a map. Sign in to see reasons why you may or may not like this based on your games, friends, and curators you follow.
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